

It's not as stark a contrast as it may sound, though. But its pathways and terrain forge a rugged, dangerous path through only one portion of the map, where hills, streams, and glens hide quick death from machinegun emplacements and large squads of patrolling soldiers before branching out into wider open areas. The forest area, for example, is relatively small but could be the majority of the map, like Sniper 4's Regilino Viaduct, if Rebellion so chose. Objectively, Occupied Residence likely isn't larger than anything in SE4, but how Rebellion has crafted the level adds a sense of multifaceted sprawl. The graphics are crisper, making the staple X-ray killcam even more visceral and brutal. So far, most things in Sniper Elite 5 are familiar, but it's immediately grander there's a decided increase in fidelity over Sniper Elite 4.

Thing is, he's hidden deep within a sprawling estate surrounded by watchtowers, traps, and patrols. Your goal, of course, is to reach your target, learn what you can of the greater operation afoot, and take him out. In Occupied Residence, you're initially dropped on the outskirts of an idyllic French villa, forced to make your way through pastoral fields and bucolic forests crawling with Nazi scum. Still, it does add new systems and mechanics that make killing Nazis more efficient and, most importantly, more fun. I was able to go hands-on with a preview version of the game in mid-April, wreaking havoc against Nazi rank and file in Occupied Residence, the expansive second level of the game that sees you infiltrating a heavily-fortified French villa.įairburne's latest deployment doesn't rewrite the series' history books, carrying forward some of the better parts of Sniper Elite 4 (as it should).
